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Unity Intercom is a next generation network-based full-duplex intercom system that is incredibly simple to use, yet is as powerful as traditional systems costing many times more! Unity Intercom system works in conjunction with Unity Intercom Server available from http://unityintercom.com (requires server version 1.2.1 or higher).
Unity Intercom can be used for a variety of applications
• Multi-camera live video production (including Tally!)
• Fleet/delivery management
• Hotel staff
• Hospitality personnel
• Construction/installation crews
• And many, many more
Works over any IP based network
• Unity Intercom works using either Wi-Fi or Cellular data. Users can be within the same network as the Unity server, or travelling around the world communicating over the internet.
Amazingly clear, low-latency audio
• Unity audio is significantly higher quality than regular cell phone communications, with minimal additional latency
External program feed
• Unity server comes with a built-in, sample program feed, but can be upgraded for a custom program feed..
Supports up to 6 channels and 58 users
• Users can be restricted to access any or all of the 6 channels for talk/listen, listen only, or no access.
• Additional users can be purchased, up to a total of 58 simultaneous users on the Unity system.
Integrates with external audio I/O
• Upgrade Unity to allow audio to be routed to and from an external Com system, effectively creating wireless com stations that work with a traditional hard-wired intercom over any existing network.
External tally support
• The Unity server can be upgraded to accept tally information from a variety of video switching systems, and can send this information to remote Unity app users. Unity Android devices become actual tally lights, showing both preview and on-air talent tally functionality.
• Great for production environments!
Small wording changes and minor bug fixes.
- Fixed issue with startup crashing on Android 14 due to insufficient permissions.
- Fixes issue preventing Direct Talk Ducking with Unity Cloud or any system without Advanced Program Feed.
- Added support for the Prime Max series of bluetooth headsets with PTT.
- Fixed some issues with certain devices not working in speakerphone mode.
- Made the PL volume sliders easer to control in Unity Pro.
. Adds support for the Unity Pro subscription, which enables individual PL channel volume control and cross-group global channels so you can talk or listen to more than 6 channels at once.
. Various bug fixes
- Fixes issue where talent tally (torch) wasn't working on newer Android devices.
- Fixed crash potential if 'Continuous Talk Mode' is selected and the app is started
- Fixed crash issue during Private communication if Continuous Talk mode was enabled.
- Fixed crash issue on Android 12 due to previous Unity sessions not terminating completely.
Completely rewritten audio subsystem, improves overall sound quality and improves compatibility with older Android models and bluetooth headsets.
Added sidetone capability, effective on modern low-latency devices.
Modified UI components of SETTINGS page to look better and retain compatibility across older devices.
• Fixes Unity Cloud abbreviations
• Fonts are no longer scalable by accessibility settings. This prevents the display from appearing jumbled if larger system fonts are used.
- Streamlined the wifi/cellular login retry process.
- Adds AES256-GCM encryption for Unity Protect.
- Prevents accidental selection of Listen function if the server is restricting the user to Talk-Only.
Group selection interface changed to a spinner control for quicker access in multi-group scenarios.
Transmit/Receive selections are now stored for each group.
Minor UI improvements.
• Fixed some bugs with bluetooth implementation on later versions of Android
• Fixed issue with speakerphone with Google Pixel phones
• Added support for the Pryme PTT button
• Added support for the BLU_RSM speaker mic
• Added support for the Blue Parrot PTT button
- Fixes crash problem with older 32 bit devices.
- Addresses bluetooth headset connection issues.
. Added 'last user talked' functionality
. Added 'last server' login recall
. Fixed bug where some server ports weren't allowed
Fixes a minor UI problem where the TALK button would be left in a red color if a quick click-and-drag was performed.
- Fixed issue where Connection Lost volume wasn't always adjusting properly.
- Audio mode is now released when exiting or logging out.
Minor bug fixes
Fixes a problem with multiple groups if the default group has been deleted and the user does not have access to the lowest numbered group.
Fixes some random crashes due to newer versions of Android throwing exceptions that didn't exist before.
• Fixes crash bug on older Android devices because of an unspecified permission (GET_TASKS).
Several new features for Unity 3! Most work with existing Unity 2 servers, but a few will require the Unity 3 server upgrade.• Channel numbers 1-6 can now be labelled (requires U3 server upgrade).• Hold a talk channel to 'solo' a particular channel.• Hold a listen channel to set one or more 'priority channels'.• Program feeds can now be labeled providing more clarity (requires U3 server upgrade).• Application now supports channel groups. (requires U3 server upgrade).
- User-page talk button is now much easier to press and hold.- Fixes graphics problem on Galaxy S8 devices.- Added feature for continuous 'Connection Lost' messages, where the phone will retry forever. The TALK button acts as a mute for the extended Connection Lost feature.- Fixes problem where Unity would lose network connectivity when running in the background with the screen off and not plugged in to power.- Bug fix for Settings bug introduced in 2.0.5
- User-page talk button is now much easier to press and hold.- Fixes graphics problem on Galaxy S8 devices.- Added feature for continuous 'Connection Lost' messages, where the phone will retry forever. The TALK button acts as a mute for the extended Connection Lost feature.- Fixes problem where Unity would lose network connectivity when running in the background with the screen off and not plugged in to power.
• Added an option to turn off echo cancellation if a headset is being used. Echo cancel is ALWAYS on if Unity is being used without a headset (on Android devices that support echo cancel).